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serverobject.h
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Author
Age
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ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵
Perttu Ahola
2012-03-30
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players too!
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Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
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Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
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Fix some warnings on some compilers
Giuseppe Bilotta
2012-02-02
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ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
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The huge item definition and item namespace unification patch (itemdef), see ↵
Kahrl
2012-01-12
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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Make players be again visible from a long distance
Perttu Ahola
2011-12-02
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Players are more like objects + related stuff
Perttu Ahola
2011-12-01
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Player-is-SAO WIP
Perttu Ahola
2011-12-01
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Add ServerActiveObject::removingFromEnvironment()
Perttu Ahola
2011-12-01
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CraftItem rework and Lua interface
Kahrl
2011-11-29
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Create framework for getting rid of global definitions of ↵
Perttu Ahola
2011-11-29
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node/tool/item/whatever types
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Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
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ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵
Perttu Ahola
2011-10-16
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setting
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Improve mobv2
Perttu Ahola
2011-10-15
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Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
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reorganized a lot of stuff and modified mapgen and objects slightly while ↵
Perttu Ahola
2011-06-26
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doing it
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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better support for old maps
Perttu Ahola
2011-04-10
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new-style rats are now generated in the map
Perttu Ahola
2011-04-10
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
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items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
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new object system
Perttu Ahola
2011-04-10
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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Removed lua stuff
Perttu Ahola
2011-04-03
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21