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* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Make players be again visible from a long distancePerttu Ahola2011-12-02
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-16
* Improve mobv2Perttu Ahola2011-10-15
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* better support for old mapsPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Removed lua stuffPerttu Ahola2011-04-03
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21