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path: root/src/serverremoteplayer.h
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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02