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Commit message (Collapse)AuthorAge
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Add firelike drawtypeTriBlade92014-09-21
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* Fix warnings reported by clangsfan52014-07-06
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* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
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* Unite nodes shaders.RealBadAngel2014-06-15
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Fix all warnings reported by clangSfan52014-04-15
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
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* Fix shaders on some GPUsNovatux2013-12-08
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Fix Result of processed Request was written to invalid (non existent) ↵sapier2013-11-17
| | | | ResultQueue if requesting thread timed out before
* Fix multicaller support in RequestQueuesapier2013-11-17
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* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
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* Fix many formspec menu bugssapier2013-07-07
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* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-05
| | | | | Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
* Fix shader license headers to be LGPLBrent Hull2013-05-06
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* fix memory leak on shader shutdownsapier2013-04-07
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
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* ShaderSource and silly example shadersKahrl2012-12-02