Commit message (Collapse) | Author | Age | |
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* | Refactor thread utility interface | kwolekr | 2015-10-16 |
| | | | | | - Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible | ||
* | Change i++ to ++i | David Jones | 2015-08-25 |
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* | Clean up threading | ShadowNinja | 2015-08-23 |
| | | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test. | ||
* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 |
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* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
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* | Replace instances of std::map<std::string, std::string> with StringMap | kwolekr | 2015-05-19 |
| | | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators | ||
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 |
| | | | | tile.hpp to src/client/ | ||
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
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* | Fix warnings reported by clang | sfan5 | 2014-07-06 |
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* | Fix memory leaks in GenericCAO, ShaderSource and Player classes | sapier | 2014-07-02 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||
* | Make MutexQueue use jsemaphore for signaling | sapier | 2014-01-10 |
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* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
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* | Fix shaders on some GPUs | Novatux | 2013-12-08 |
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* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
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* | Fix Result of processed Request was written to invalid (non existent) ↵ | sapier | 2013-11-17 |
| | | | | ResultQueue if requesting thread timed out before | ||
* | Fix multicaller support in RequestQueue | sapier | 2013-11-17 |
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* | Settings: everything != 0 equals true; remove .asm shaders | PilzAdam | 2013-07-08 |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 |
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* | Don't rebuild the dummy shader (less SourceShaderCache warning spam) | Kahrl | 2013-07-05 |
| | | | | | Also write something about rebuilding shaders to infostream in Client::afterContentReceived() | ||
* | Fix shader license headers to be LGPL | Brent Hull | 2013-05-06 |
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* | fix memory leak on shader shutdown | sapier | 2013-04-07 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |