| Commit message (Collapse) | Author | Age |
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tile.hpp to src/client/
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
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Parallax mapping with slope information.
Overriding normal maps.
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ResultQueue if requesting thread timed out before
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Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
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