Commit message (Collapse) | Author | Age | |
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* | Sky.cpp: Improve code style. Define sky colours as SColor | paramat | 2016-06-11 |
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* | Sky: Darker, bluer sky and improved horizon haze at night | paramat | 2016-06-09 |
| | | | | | | | | | Add new colours 'skycolour_bright_night', 'bgcolour_bright_night' and enable these between sunset end and sunrise start Night sky has same hue as day sky but is darker and more saturated Night horizon haze (bgcolour) is slightly less saturated and slightly brighter than night sky, to be consistent with daytime horizon haze | ||
* | Sky: Fix sunrisebg texture motion (#4199) | Paramat | 2016-06-08 |
| | | | Top of texture no longer shows above horizon during night and day | ||
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
| | | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f | ||
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 |
| | | | | tile.hpp to src/client/ | ||
* | Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors | Kahrl | 2015-01-18 |
| | | | | | | | | Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf. | ||
* | Make directional fog colors respect tonemap | MirceaKitsune | 2014-12-08 |
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* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
| | | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised | ||
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
| | | | | Add (experimental) support for topbottom as well as sidebyside 3d mode | ||
* | Fix directional fog color in front view | BlockMen | 2014-04-25 |
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* | Textureable sun and moon. | RealBadAngel | 2014-04-21 |
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* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
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* | Reduce cloud coloring for colored fog and cloud mode | sapier | 2013-12-16 |
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* | Add setting to disable direction dependent fog and sky colors | sapier | 2013-12-15 |
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* | Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵ | MirceaKitsune | 2013-12-15 |
| | | | | sunset | ||
* | Lessen the sky color glitch when quickly turning to look up after looking at ↵ | Perttu Ahola | 2013-08-03 |
| | | | | ground that contains caves | ||
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Tune skybox | Perttu Ahola | 2012-03-27 |
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* | Fix and tune stars | Perttu Ahola | 2012-03-18 |
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* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |