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* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-31
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl2015-01-18
| | | | | | | | Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf.
* Make directional fog colors respect tonemapMirceaKitsune2014-12-08
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* Various uninitialised variable fixesCraig Robbins2014-10-19
| | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Fix directional fog color in front viewBlockMen2014-04-25
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* Textureable sun and moon.RealBadAngel2014-04-21
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* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
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* Reduce cloud coloring for colored fog and cloud modesapier2013-12-16
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* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
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* Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵MirceaKitsune2013-12-15
| | | | sunset
* Lessen the sky color glitch when quickly turning to look up after looking at ↵Perttu Ahola2013-08-03
| | | | ground that contains caves
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Tune skyboxPerttu Ahola2012-03-27
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* Fix and tune starsPerttu Ahola2012-03-18
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18