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path: root/src/test.cpp
Commit message (Expand)AuthorAge
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* Optimize Profiler::avg()gregorycu2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
* Fix some memory leaks on packet sending.Loic Blot2015-02-21
* Unit tests must be done at integration process.Loic Blot2015-02-21
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Fix unit test if there isn't a localhost address (for example FreeBSD jails),...Loic Blot2015-02-15
* Fix unit test if there isn't a localhost address (for example FreeBSD jails)Loic Blot2015-02-15
* Only do the IPv6 unit test if IPv6 is enabledLoic Blot2015-02-15
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-03
* Print unit test failures to dstreamkwolekr2014-12-29
* Fix weird (and wrong) comment in test.cppKahrl2014-12-21
* Log: Silence errorstream during unittestskwolekr2014-12-12
* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-12
* Add support for lacunarity in legacy NoiseParams string formatkwolekr2014-12-10
* Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr2014-12-09
* Settings: Make setting entry group and values mutually exclusivekwolekr2014-12-09
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Fix MSVC buildSmallJoker2014-12-05
* Settings: Various setting group fixes and enhancementskwolekr2014-12-04
* Use setting groups for NoiseParamskwolekr2014-12-02
* settings: Add setting groups and multiline entrieskwolekr2014-11-30
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-02
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Don't handle lack of IPv6 as fatal in unit testssapier2014-06-20
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Implement urlencode and urldecodeKahrl2013-12-13
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather backward compatibilityproller2013-08-02
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Add support for IPv6proller2013-06-23
* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
* Fix nearly all warningskwolekr2013-05-19
* Fix memory leak in run_tests()PilzAdam2013-05-14
* fix various memory leakssapier2013-04-09
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
* unit test: TestNodedefSerializationPerttu Ahola2012-11-29