Commit message (Collapse) | Author | Age | |
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* | Use setting groups for NoiseParams | kwolekr | 2014-12-02 |
| | | | | | | Add format example to minetest.conf.example Add Settings::setU16() Throw exception on attempted access of NULL settings groups | ||
* | settings: Add setting groups and multiline entries | kwolekr | 2014-11-30 |
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* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Cleanup and (mostly) document util/string.h and (very) minor refactoring | Craig Robbins | 2014-11-02 |
| | | | | | Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr() | ||
* | Fix unit tests failing if IPv6 not available | Craig Robbins | 2014-11-02 |
| | | | | | | See: https://github.com/minetest/minetest/issues/1526 https://github.com/minetest/minetest/issues/793 | ||
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Don't handle lack of IPv6 as fatal in unit tests | sapier | 2014-06-20 |
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* | Add the option to bind to a specific address | ShadowNinja | 2014-02-05 |
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* | Implement urlencode and urldecode | Kahrl | 2013-12-13 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Weather backward compatibility | proller | 2013-08-02 |
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* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
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* | Settings: everything != 0 equals true; remove .asm shaders | PilzAdam | 2013-07-08 |
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* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Extend a delay in TestConnection from 50 to 100 milliseconds. | Kahrl | 2013-06-17 |
| | | | | | The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant. | ||
* | Fix nearly all warnings | kwolekr | 2013-05-19 |
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* | Fix memory leak in run_tests() | PilzAdam | 2013-05-14 |
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* | fix various memory leaks | sapier | 2013-04-09 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Ranged support of protocol version on server side | Perttu Ahola | 2012-11-29 |
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* | unit test: TestNodedefSerialization | Perttu Ahola | 2012-11-29 |
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* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
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* | Fix terrible grammar in comment! | Perttu Ahola | 2012-07-22 |
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* | Test zlib wrapper's handling of large data | Perttu Ahola | 2012-07-22 |
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* | Tweak test.c overally a bit | Perttu Ahola | 2012-07-22 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add a bit of unit test for inventory | Perttu Ahola | 2012-06-03 |
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* | voxalgo::clearLightAndCollectSources | Perttu Ahola | 2012-03-27 |
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* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 |
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* | Add removeStringEnd() | Perttu Ahola | 2012-03-25 |
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* | Clean unit test output | Perttu Ahola | 2012-03-10 |
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* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
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* | Remove unnecessary delays from large data transfer unit test | Perttu Ahola | 2012-01-24 |
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* | Fix "illegal escape sequence" in MSVC (actually not illegal) | Perttu Ahola | 2012-01-22 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add reason parameter to setModified and print it out to verbosestream when ↵ | Perttu Ahola | 2011-11-29 |
| | | | | saving block | ||
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
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* | Better node texture generation | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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