summaryrefslogtreecommitdiff
path: root/src/test.cpp
Commit message (Collapse)AuthorAge
* Fix MSVC buildSmallJoker2014-12-05
| | | | Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
* Settings: Various setting group fixes and enhancementskwolekr2014-12-04
| | | | | | | | - Remove blank setting values when setting has a group - Pair setting values with groups in file when possible - Preserve user-set whitespace in setting objects - Delete setting value when setting NoiseParams group - Delete overwritten groups outside of lock
* Use setting groups for NoiseParamskwolekr2014-12-02
| | | | | | Add format example to minetest.conf.example Add Settings::setU16() Throw exception on attempted access of NULL settings groups
* settings: Add setting groups and multiline entrieskwolekr2014-11-30
|
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
| | | | | Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-02
| | | | | | See: https://github.com/minetest/minetest/issues/1526 https://github.com/minetest/minetest/issues/793
* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Don't handle lack of IPv6 as fatal in unit testssapier2014-06-20
|
* Add the option to bind to a specific addressShadowNinja2014-02-05
|
* Implement urlencode and urldecodeKahrl2013-12-13
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Weather backward compatibilityproller2013-08-02
|
* Change ContentFeatures array to a vectorKahrl2013-07-14
|
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
|
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
|
* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
| | | | | The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant.
* Fix nearly all warningskwolekr2013-05-19
|
* Fix memory leak in run_tests()PilzAdam2013-05-14
|
* fix various memory leakssapier2013-04-09
|
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
|
* unit test: TestNodedefSerializationPerttu Ahola2012-11-29
|
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
|
* Fix terrible grammar in comment!Perttu Ahola2012-07-22
|
* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-22
|
* Tweak test.c overally a bitPerttu Ahola2012-07-22
|
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
|
* Optimize headersPerttu Ahola2012-06-17
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
|
* Node texture animationPerttu Ahola2012-06-16
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
|
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
|
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
|
* Add removeStringEnd()Perttu Ahola2012-03-25
|
* Clean unit test outputPerttu Ahola2012-03-10
|
* Digging time groups WIPPerttu Ahola2012-03-10
|
* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-24
|
* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-22
|
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-29
| | | | saving block
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
|