index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
test.cpp
Commit message (
Expand
)
Author
Age
*
settings: Add setting groups and multiline entries
kwolekr
2014-11-30
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
*
Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Don't handle lack of IPv6 as fatal in unit tests
sapier
2014-06-20
*
Add the option to bind to a specific address
ShadowNinja
2014-02-05
*
Implement urlencode and urldecode
Kahrl
2013-12-13
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Weather backward compatibility
proller
2013-08-02
*
Change ContentFeatures array to a vector
Kahrl
2013-07-14
*
Settings: everything != 0 equals true; remove .asm shaders
PilzAdam
2013-07-08
*
Replace C++ mainmenu by formspec powered one
sapier
2013-07-02
*
Add support for IPv6
proller
2013-06-23
*
Extend a delay in TestConnection from 50 to 100 milliseconds.
Kahrl
2013-06-17
*
Fix nearly all warnings
kwolekr
2013-05-19
*
Fix memory leak in run_tests()
PilzAdam
2013-05-14
*
fix various memory leaks
sapier
2013-04-09
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Fix most warnings, re-fix MSVC compile error
kwolekr
2013-02-26
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
*
unit test: TestNodedefSerialization
Perttu Ahola
2012-11-29
*
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-09-01
*
Fix terrible grammar in comment!
Perttu Ahola
2012-07-22
*
Test zlib wrapper's handling of large data
Perttu Ahola
2012-07-22
*
Tweak test.c overally a bit
Perttu Ahola
2012-07-22
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Optimize headers
Perttu Ahola
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add a bit of unit test for inventory
Perttu Ahola
2012-06-03
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
*
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-27
*
Add removeStringEnd()
Perttu Ahola
2012-03-25
*
Clean unit test output
Perttu Ahola
2012-03-10
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-24
*
Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
[next]