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Age
...
*
Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
*
unit test: TestNodedefSerialization
Perttu Ahola
2012-11-29
*
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-09-01
*
Fix terrible grammar in comment!
Perttu Ahola
2012-07-22
*
Test zlib wrapper's handling of large data
Perttu Ahola
2012-07-22
*
Tweak test.c overally a bit
Perttu Ahola
2012-07-22
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Optimize headers
Perttu Ahola
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add a bit of unit test for inventory
Perttu Ahola
2012-06-03
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
*
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-27
*
Add removeStringEnd()
Perttu Ahola
2012-03-25
*
Clean unit test output
Perttu Ahola
2012-03-10
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-24
*
Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
*
Add new Connection test in test.cpp in case needed in the future (commented o...
Perttu Ahola
2011-11-07
*
Infinite packet flood test for debugging the new network layer
Perttu Ahola
2011-11-07
*
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
extended content-type range
Perttu Ahola
2011-07-23
*
added an unit test for the Settings thingy (the python ConfigParser -like thing)
Perttu Ahola
2011-07-22
*
more reorganizing of map code
Perttu Ahola
2011-06-26
*
cleaned map stuff
Perttu Ahola
2011-06-26
*
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
*
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
*
mapgen stuff
Perttu Ahola
2011-02-05
*
forgot old water unit tests
Perttu Ahola
2011-01-24
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
*
working good
Perttu Ahola
2010-12-26
*
some work-in-progress
Perttu Ahola
2010-12-22
*
before daynight mesh cache
Perttu Ahola
2010-12-18
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