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* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
* unit test: TestNodedefSerializationPerttu Ahola2012-11-29
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Fix terrible grammar in comment!Perttu Ahola2012-07-22
* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-22
* Tweak test.c overally a bitPerttu Ahola2012-07-22
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
* Add removeStringEnd()Perttu Ahola2012-03-25
* Clean unit test outputPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-24
* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-07
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-07
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* extended content-type rangePerttu Ahola2011-07-23
* added an unit test for the Settings thingy (the python ConfigParser -like thing)Perttu Ahola2011-07-22
* more reorganizing of map codePerttu Ahola2011-06-26
* cleaned map stuffPerttu Ahola2011-06-26
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* mapgen stuffPerttu Ahola2011-02-05
* forgot old water unit testsPerttu Ahola2011-01-24
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* generate-time lighting optimizationPerttu Ahola2011-01-15
* working goodPerttu Ahola2010-12-26
* some work-in-progressPerttu Ahola2010-12-22
* before daynight mesh cachePerttu Ahola2010-12-18