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path: root/src/threading/semaphore.h
Commit message (Expand)AuthorAge
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Rename and move basicmacros.h to util/basic_macros.hest312015-11-02
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Clean up threadingShadowNinja2015-08-23
'#n62'>62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
	-- Update the cached supported proto info,
	-- it may have changed after a change by the settings menu.
	common_update_cached_supp_proto()
	local fav_selected = menudata.favorites[tabdata.fav_selected]

	local retval =
		"label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" ..
		"label[7.75,1.05;" .. fgettext("Name / Password") .. "]" ..
		"field[8,0.75;3.3,0.5;te_address;;" ..
			core.formspec_escape(core.setting_get("address")) .. "]" ..
		"field[11.15,0.75;1.4,0.5;te_port;;" ..
			core.formspec_escape(core.setting_get("remote_port")) .. "]" ..
		"button[10.1,4.9;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]" ..
		"field[8,1.95;2.95,0.5;te_name;;" ..
			core.formspec_escape(core.setting_get("name")) .. "]" ..
		"pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" ..
		"box[7.73,2.35;4.3,2.28;#999999]"

	if tabdata.fav_selected and fav_selected then
		if gamedata.fav then
			retval = retval .. "button[7.85,4.9;2.3,0.5;btn_delete_favorite;" ..
				fgettext("Del. Favorite") .. "]"
		end
		if fav_selected.description then
			retval = retval .. "textarea[8.1,2.4;4.26,2.6;;" ..
				core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
		end
	end

	--favourites
	retval = retval .. "tablecolumns[" ..
		image_column(fgettext("Favorite"), "favorite") .. ";" ..
		"color,span=3;" ..
		"text,align=right;" ..                -- clients
		"text,align=center,padding=0.25;" ..  -- "/"
		"text,align=right,padding=0.25;" ..   -- clients_max
		image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
		image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
		image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
		"color,span=1;" ..
		"text,padding=1]" ..
		"table[-0.15,-0.1;7.75,5.5;favourites;"

	if #menudata.favorites > 0 then
		local favs = core.get_favorites("local")
		if #favs > 0 then
			for i = 1, #favs do
			for j = 1, #menudata.favorites do
				if menudata.favorites[j].address == favs[i].address and
						menudata.favorites[j].port == favs[i].port then
					table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
				end
			end
				if favs[i].address ~= menudata.favorites[i].address then
					table.insert(menudata.favorites, i, favs[i])
				end
			end
		end
		retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
		for i = 2, #menudata.favorites do
			retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
		end
	end

	if tabdata.fav_selected then
		retval = retval .. ";" .. tabdata.fav_selected .. "]"
	else
		retval = retval .. ";0]"
	end

	return retval
end

--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
	if fields.te_name then
		gamedata.playername = fields.te_name
		core.setting_set("name", fields.te_name)
	end

	if fields.favourites then
		local event = core.explode_table_event(fields.favourites)
		local fav = menudata.favorites[event.row]

		if event.type == "DCL" then
			if event.row <= #menudata.favorites then
				if menudata.favorites_is_public and
						not is_server_protocol_compat_or_error(
							fav.proto_min, fav.proto_max) then
					return true
				end

				gamedata.address    = fav.address
				gamedata.port       = fav.port
				gamedata.playername = fields.te_name
				gamedata.selected_world = 0

				if fields.te_pwd then
					gamedata.password = fields.te_pwd
				end

				gamedata.servername        = fav.name
				gamedata.serverdescription = fav.description

				if gamedata.address and gamedata.port then
					core.setting_set("address", gamedata.address)
					core.setting_set("remote_port", gamedata.port)
					core.start()
				end
			end
			return true
		end

		if event.type == "CHG" then
			if event.row <= #menudata.favorites then
				gamedata.fav = false
				local favs = core.get_favorites("local")
				local address = fav.address
				local port    = fav.port
				gamedata.serverdescription = fav.description

				for i = 1, #favs do
					if fav.address == favs[i].address and
							fav.port == favs[i].port then
						gamedata.fav = true
					end
				end

				if address and port then
					core.setting_set("address", address)
					core.setting_set("remote_port", port)
				end
				tabdata.fav_selected = event.row
			end
			return true
		end
	end

	if fields.key_up or fields.key_down then
		local fav_idx = core.get_table_index("favourites")
		local fav = menudata.favorites[fav_idx]

		if fav_idx then
			if fields.key_up and fav_idx > 1 then
				fav_idx = fav_idx - 1
			elseif fields.key_down and fav_idx < #menudata.favorites then
				fav_idx = fav_idx + 1
			end
		else
			fav_idx = 1
		end

		if not menudata.favorites or not fav then
			tabdata.fav_selected = 0
			return true
		end

		local address = fav.address
		local port    = fav.port

		if address and port then
			core.setting_set("address", address)
			core.setting_set("remote_port", port)
		end

		tabdata.fav_selected = fav_idx
		return true
	end

	if fields.btn_delete_favorite then
		local current_favourite = core.get_table_index("favourites")
		if not current_favourite then return end

		core.delete_favorite(current_favourite)
		asyncOnlineFavourites()
		tabdata.fav_selected = nil

		core.setting_set("address", "")
		core.setting_set("remote_port", "30000")
		return true
	end

	if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
		gamedata.playername = fields.te_name
		gamedata.password   = fields.te_pwd
		gamedata.address    = fields.te_address
		gamedata.port       = fields.te_port
		gamedata.selected_world = 0
		local fav_idx = core.get_table_index("favourites")
		local fav = menudata.favorites[fav_idx]

		if fav_idx and fav_idx <= #menudata.favorites and
				fav.address == fields.te_address and
				fav.port    == fields.te_port then

			gamedata.servername        = fav.name
			gamedata.serverdescription = fav.description

			if menudata.favorites_is_public and
					not is_server_protocol_compat_or_error(
						fav.proto_min, fav.proto_max) then
				return true
			end
		else
			gamedata.servername        = ""
			gamedata.serverdescription = ""
		end

		core.setting_set("address",     fields.te_address)
		core.setting_set("remote_port", fields.te_port)

		core.start()
		return true
	end
	return false
end

local function on_change(type, old_tab, new_tab)
	if type == "LEAVE" then return end
	asyncOnlineFavourites()
end

--------------------------------------------------------------------------------
return {
	name = "multiplayer",
	caption = fgettext("Client"),
	cbf_formspec = get_formspec,
	cbf_button_handler = main_button_handler,
	on_change = on_change
}