aboutsummaryrefslogtreecommitdiff
path: root/src/threads.h
Commit message (Collapse)AuthorAge
* Fix some threading things and add additional thread unittestskwolekr2015-10-24
| | | | | | - Fix thread name reset on start() - Fully reset thread state on kill() - Add unittests to check for correct object states under various circumstances
* Refactor thread utility interfacekwolekr2015-10-16
| | | | | - Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Always use builtin JThread librarykwolekr2013-09-15
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* added some missing filesPerttu Ahola2010-12-20
97'>197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mapblockobject.h"
#include "mapblock.h"
// Only for ::getNodeBox, TODO: Get rid of this
#include "map.h"

/*
	MapBlockObject
*/

// This is here because it uses the MapBlock
v3f MapBlockObject::getAbsolutePos()
{
	if(m_block == NULL)
		return m_pos;
	
	// getPosRelative gets nodepos relative to map origin
	v3f blockpos = intToFloat(m_block->getPosRelative());
	return blockpos + m_pos;
}

void MapBlockObject::setBlockChanged()
{
	if(m_block)
		m_block->setChangedFlag();
}

/*
	MovingObject
*/
void MovingObject::move(float dtime, v3f acceleration)
{
	DSTACK("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
			", dtime=%f, acc=(%f,%f,%f)",
			__FUNCTION_NAME,
			getTypeId(),
			m_pos.X, m_pos.Y, m_pos.Z,
			m_speed.X, m_speed.Y, m_speed.Z,
			dtime,
			acceleration.X, acceleration.Y, acceleration.Z
			);
	
	v3s16 oldpos_i = floatToInt(m_pos);
	
	if(m_block->isValidPosition(oldpos_i) == false)
	{
		// Should have wrapped, cancelling further movement.
		return;
	}

	// No collisions if there is no collision box
	if(m_collision_box == NULL)
	{
		m_speed += dtime * acceleration;
		m_pos += m_speed * dtime;
		return;
	}
	
	// Set insane speed to zero
	// Otherwise there will be divides by zero and other silly stuff
	if(m_speed.getLength() > 1000.0*BS)
		m_speed = v3f(0,0,0);
		
	// Limit speed to a reasonable value
	float speed_limit = 20.0*BS;
	if(m_speed.getLength() > speed_limit)
		m_speed = m_speed * (speed_limit / m_speed.getLength());

	v3f position = m_pos;
	v3f oldpos = position;

	/*std::cout<<"oldpos_i=("<<oldpos_i.X<<","<<oldpos_i.Y<<","
			<<oldpos_i.Z<<")"<<std::endl;*/

	// Maximum time increment (for collision detection etc)
	// Allow 0.1 blocks per increment
	// time = distance / speed
	// NOTE: In the loop below collisions are detected at 0.15*BS radius
	float speedlength = m_speed.getLength();
	f32 dtime_max_increment;
	if(fabs(speedlength) > 0.001)
		dtime_max_increment = 0.1*BS / speedlength;
	else
		dtime_max_increment = 0.5;
	
	m_touching_ground = false;
		
	u32 loopcount = 0;
	do
	{
		loopcount++;

		f32 dtime_part;
		if(dtime > dtime_max_increment)
			dtime_part = dtime_max_increment;
		else
			dtime_part = dtime;
		dtime -= dtime_part;

		// Begin of dtime limited code
		
		m_speed += acceleration * dtime_part;
		position += m_speed * dtime_part;

		/*
			Collision detection
		*/
		
		v3s16 pos_i = floatToInt(position);
		
		// The loop length is limited to the object moving a distance
		f32 d = (float)BS * 0.15;

		core::aabbox3d<f32> objectbox(
				m_collision_box->MinEdge + position,
				m_collision_box->MaxEdge + position
		);
		
		core::aabbox3d<f32> objectbox_old(
				m_collision_box->MinEdge + oldpos,
				m_collision_box->MaxEdge + oldpos
		);
		
		//TODO: Get these ranges from somewhere
		for(s16 y = oldpos_i.Y - 1; y <= oldpos_i.Y + 2; y++)
		for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++)
		for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
		{
			try{
				if(content_walkable(m_block->getNodeParent(v3s16(x,y,z)).d)
						== false)
					continue;
			}
			catch(InvalidPositionException &e)
			{
				// Doing nothing here will block the player from
				// walking over map borders
			}

			core::aabbox3d<f32> nodebox = Map::getNodeBox(
					v3s16(x,y,z));
			
			// See if the player is touching ground
			if(
					fabs(nodebox.MaxEdge.Y-objectbox.MinEdge.Y) < d
					&& nodebox.MaxEdge.X-d > objectbox.MinEdge.X
					&& nodebox.MinEdge.X+d < objectbox.MaxEdge.X
					&& nodebox.MaxEdge.Z-d > objectbox.MinEdge.Z
					&& nodebox.MinEdge.Z+d < objectbox.MaxEdge.Z
			){
				m_touching_ground = true;
			}
			
			if(objectbox.intersectsWithBox(nodebox))
			{
					
		v3f dirs[3] = {
			v3f(0,0,1), // back
			v3f(0,1,0), // top
			v3f(1,0,0), // right
		};
		for(u16 i=0; i<3; i++)
		{
			f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[i]);
			f32 nodemin = nodebox.MinEdge.dotProduct(dirs[i]);
			f32 playermax = objectbox.MaxEdge.dotProduct(dirs[i]);
			f32 playermin = objectbox.MinEdge.dotProduct(dirs[i]);
			f32 playermax_old = objectbox_old.MaxEdge.dotProduct(dirs[i]);
			f32 playermin_old = objectbox_old.MinEdge.dotProduct(dirs[i]);

			bool main_edge_collides = 
				((nodemax > playermin && nodemax <= playermin_old + d
					&& m_speed.dotProduct(dirs[i]) < 0)
				||
				(nodemin < playermax && nodemin >= playermax_old - d
					&& m_speed.dotProduct(dirs[i]) > 0));

			bool other_edges_collide = true;
			for(u16 j=0; j<3; j++)
			{
				if(j == i)
					continue;
				f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[j]);
				f32 nodemin = nodebox.MinEdge.dotProduct(dirs[j]);
				f32 playermax = objectbox.MaxEdge.dotProduct(dirs[j]);
				f32 playermin = objectbox.MinEdge.dotProduct(dirs[j]);
				if(!(nodemax - d > playermin && nodemin + d < playermax))
				{
					other_edges_collide = false;
					break;
				}
			}
			
			if(main_edge_collides && other_edges_collide)
			{
				m_speed -= m_speed.dotProduct(dirs[i]) * dirs[i];
				position -= position.dotProduct(dirs[i]) * dirs[i];
				position += oldpos.dotProduct(dirs[i]) * dirs[i];
			}
		
		}
		
			} // if(objectbox.intersectsWithBox(nodebox))
		} // for y

	} // End of dtime limited loop
	while(dtime > 0.001);

	m_pos = position;
}

/*
	MapBlockObjectList
*/

MapBlockObjectList::MapBlockObjectList(MapBlock *block):
	m_block(block)
{
	m_mutex.Init();
}

MapBlockObjectList::~MapBlockObjectList()
{
	clear();
}

/*
	The serialization format:
	[0] u16 number of entries
	[2] entries (id, typeId, parameters)
*/

void MapBlockObjectList::serialize(std::ostream &os, u8 version)
{
	JMutexAutoLock lock(m_mutex);

	u8 buf[2];
	writeU16(buf, m_objects.size());
	os.write((char*)buf, 2);

	for(core::map<s16, MapBlockObject*>::Iterator
			i = m_objects.getIterator();
			i.atEnd() == false; i++)
	{
		i.getNode()->getValue()->serialize(os, version);
	}
}

void MapBlockObjectList::update(std::istream &is, u8 version,
		scene::ISceneManager *smgr)
{
	JMutexAutoLock lock(m_mutex);

	/*
		Collect all existing ids to a set.

		As things are updated, they are removed from this.

		All remaining ones are deleted.
	*/
	core::map<s16, bool> ids_to_delete;
	for(core::map<s16, MapBlockObject*>::Iterator
			i = m_objects.getIterator();
			i.atEnd() == false; i++)
	{
		ids_to_delete.insert(i.getNode()->getKey(), true);
	}
	
	u8 buf[6];
	
	is.read((char*)buf, 2);
	u16 count = readU16(buf);

	for(u16 i=0; i<count; i++)
	{
		// Read id
		is.read((char*)buf, 2);
		s16 id = readS16(buf);
		
		// Read position
		// stored as x1000/BS v3s16
		is.read((char*)buf, 6);
		v3s16 pos_i = readV3S16(buf);
		v3f pos((f32)pos_i.X/1000*BS,
				(f32)pos_i.Y/1000*BS,
				(f32)pos_i.Z/1000*BS);

		// Read typeId
		is.read((char*)buf, 2);
		u16 type_id = readU16(buf);
		
		bool create_new = false;

		// Find an object with the id
		core::map<s16, MapBlockObject*>::Node *n;
		n = m_objects.find(id);
		// If no entry is found for id
		if(n == NULL)
		{
			// Insert dummy pointer node
			m_objects.insert(id, NULL);
			// Get node
			n = m_objects.find(id);
			// A new object will be created at this node
			create_new = true;
		}
		// If type_id differs
		else if(n->getValue()->getTypeId() != type_id)
		{
			// Delete old object
			delete n->getValue();
			// A new object will be created at this node
			create_new = true;
		}

		MapBlockObject *obj = NULL;

		if(create_new)
		{
			/*dstream<<"MapBlockObjectList adding new object"
					" id="<<id
					<<std::endl;*/

			if(type_id == MAPBLOCKOBJECT_TYPE_TEST)
			{
				// The constructors of objects shouldn't need
				// any more parameters than this.
				obj = new TestObject(m_block, id, pos);
			}
			else if(type_id == MAPBLOCKOBJECT_TYPE_TEST2)
			{
				obj = new Test2Object(m_block, id, pos);
			}
			else if(type_id == MAPBLOCKOBJECT_TYPE_SIGN)
			{
				obj = new SignObject(m_block, id, pos);
			}
			else if(type_id == MAPBLOCKOBJECT_TYPE_RAT)
			{
				obj = new RatObject(m_block, id, pos);
			}
			else
			{
				throw SerializationError
				("MapBlockObjectList::update(): Unknown MapBlockObject type");
			}

			if(smgr != NULL)
				obj->addToScene(smgr);

			n->setValue(obj);
		}
		else
		{
			obj = n->getValue();
			obj->updatePos(pos);
		}

		// Now there is an object in obj.
		// Update it.
		
		obj->update(is, version);
		
		// Remove from deletion list
		if(ids_to_delete.find(id) != NULL)
			ids_to_delete.remove(id);
	}

	// Delete all objects whose ids_to_delete remain in ids_to_delete
	for(core::map<s16, bool>::Iterator
			i = ids_to_delete.getIterator();
			i.atEnd() == false; i++)
	{
		s16 id = i.getNode()->getKey();

		/*dstream<<"MapBlockObjectList deleting object"
				" id="<<id
				<<std::endl;*/

		MapBlockObject *obj = m_objects[id];
		obj->removeFromScene();
		delete obj;
		m_objects.remove(id);
	}
}

s16 MapBlockObjectList::getFreeId() throw(ContainerFullException)
{
	s16 id = 0;
	for(;;)
	{
		if(m_objects.find(id) == NULL)
			return id;
		if(id == 32767)
			throw ContainerFullException
					("MapBlockObjectList doesn't fit more objects");
		id++;
	}
}

void MapBlockObjectList::add(MapBlockObject *object)
		throw(ContainerFullException, AlreadyExistsException)
{
	if(object == NULL)
	{
		dstream<<"MapBlockObjectList::add(): NULL object"<<std::endl;
		return;
	}

	JMutexAutoLock lock(m_mutex);

	// Create unique id if id==-1
	if(object->m_id == -1)
	{
		object->m_id = getFreeId();
	}

	if(m_objects.find(object->m_id) != NULL)
	{
		dstream<<"MapBlockObjectList::add(): "
				"object with same id already exists"<<std::endl;
		throw AlreadyExistsException
				("MapBlockObjectList already has given id");
	}
	
	object->m_block = m_block;
	
	/*v3f p = object->m_pos;
	dstream<<"MapBlockObjectList::add(): "
			<<"m_block->getPos()=("
			<<m_block->getPos().X<<","
			<<m_block->getPos().Y<<","
			<<m_block->getPos().Z<<")"
			<<" inserting object with id="<<object->m_id
			<<" pos="
			<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
			<<std::endl;*/
	
	m_objects.insert(object->m_id, object);
}

void MapBlockObjectList::clear()
{
	JMutexAutoLock lock(m_mutex);

	for(core::map<s16, MapBlockObject*>::Iterator
			i = m_objects.getIterator();
			i.atEnd() == false; i++)
	{
		MapBlockObject *obj = i.getNode()->getValue();
		//FIXME: This really shouldn't be NULL at any time,
		//       but this condition was added because it was.
		if(obj != NULL)
		{
			obj->removeFromScene();
			delete obj;
		}
	}

	m_objects.clear();
}

void MapBlockObjectList::remove(s16 id)
{
	JMutexAutoLock lock(m_mutex);

	core::map<s16, MapBlockObject*>::Node *n;
	n = m_objects.find(id);
	if(n == NULL)
		return;
	
	n->getValue()->removeFromScene();
	delete n->getValue();
	m_objects.remove(id);
}

MapBlockObject * MapBlockObjectList::get(s16 id)
{
	core::map<s16, MapBlockObject*>::Node *n;
	n = m_objects.find(id);
	if(n == NULL)
		return NULL;
	else
		return n->getValue();
}

void MapBlockObjectList::step(float dtime, bool server)
{
	DSTACK(__FUNCTION_NAME);
	
	JMutexAutoLock lock(m_mutex);
	
	core::map<s16, bool> ids_to_delete;

	{
		DSTACK("%s: stepping objects", __FUNCTION_NAME);

		for(core::map<s16, MapBlockObject*>::Iterator
				i = m_objects.getIterator();
				i.atEnd() == false; i++)
		{
			MapBlockObject *obj = i.getNode()->getValue();
			
			DSTACK("%s: stepping object type %i", __FUNCTION_NAME,
					obj->getTypeId());

			if(server)
			{
				bool to_delete = obj->serverStep(dtime);

				if(to_delete)
					ids_to_delete.insert(obj->m_id, true);
			}
			else
			{
				obj->clientStep(dtime);
			}
		}
	}

	{
		DSTACK("%s: deleting objects", __FUNCTION_NAME);

		// Delete objects in delete queue
		for(core::map<s16, bool>::Iterator
				i = ids_to_delete.getIterator();
				i.atEnd() == false; i++)
		{
			s16 id = i.getNode()->getKey();

			MapBlockObject *obj = m_objects[id];
			obj->removeFromScene();
			delete obj;
			m_objects.remove(id);
		}
	}
	
	/*
		Wrap objects on server
	*/

	if(server == false)
		return;
	
	{
		DSTACK("%s: object wrap loop", __FUNCTION_NAME);

		for(core::map<s16, MapBlockObject*>::Iterator
				i = m_objects.getIterator();
				i.atEnd() == false; i++)
		{
			MapBlockObject *obj = i.getNode()->getValue();

			v3s16 pos_i = floatToInt(obj->m_pos);

			if(m_block->isValidPosition(pos_i))
			{
				// No wrap
				continue;
			}

			bool impossible = wrapObject(obj);

			if(impossible)
			{
				// No wrap
				continue;
			}

			// Restart find
			i = m_objects.getIterator();
		}
	}
}

bool MapBlockObjectList::wrapObject(MapBlockObject *object)
{
	DSTACK(__FUNCTION_NAME);
	
	// No lock here; this is called so that the lock is already locked.
	//JMutexAutoLock lock(m_mutex);

	assert(object->m_block == m_block);
	assert(m_objects.find(object->m_id) != NULL);
	assert(m_objects[object->m_id] == object);

	NodeContainer *parentcontainer = m_block->getParent();
	// This will only work if the parent is the map
	if(parentcontainer->nodeContainerId() != NODECONTAINER_ID_MAP)
	{
		dstream<<"WARNING: Wrapping object not possible: "
				"MapBlock's parent is not map"<<std::endl;
		return true;
	}
	// OK, we have the map!
	Map *map = (Map*)parentcontainer;
	
	// Calculate blockpos on map
	v3s16 oldblock_pos_i_on_map = m_block->getPosRelative();
	v3f pos_f_on_oldblock = object->m_pos;
	v3s16 pos_i_on_oldblock = floatToInt(pos_f_on_oldblock);
	v3s16 pos_i_on_map = pos_i_on_oldblock + oldblock_pos_i_on_map;
	v3s16 pos_blocks_on_map = getNodeBlockPos(pos_i_on_map);

	// Get new block
	MapBlock *newblock;
	try{
		newblock = map->getBlockNoCreate(pos_blocks_on_map);
	}
	catch(InvalidPositionException &e)
	{
		// Couldn't find block -> not wrapping
		/*dstream<<"WARNING: Wrapping object not possible: "
				<<"could not find new block"
				<<"("<<pos_blocks_on_map.X
				<<","<<pos_blocks_on_map.Y
				<<","<<pos_blocks_on_map.Z
				<<")"<<std::endl;*/
		/*dstream<<"pos_f_on_oldblock=("
				<<pos_f_on_oldblock.X<<","
				<<pos_f_on_oldblock.Y<<","
				<<pos_f_on_oldblock.Z<<")"
				<<std::endl;*/
		return true;
	}

	if(newblock == m_block)
	{
		dstream<<"WARNING: Wrapping object not possible: "
				"newblock == oldblock"<<std::endl;
		return true;
	}
	
	// Calculate position on new block
	v3f oldblock_pos_f_on_map = intToFloat(oldblock_pos_i_on_map);
	v3s16 newblock_pos_i_on_map = newblock->getPosRelative();
	v3f newblock_pos_f_on_map = intToFloat(newblock_pos_i_on_map);
	v3f pos_f_on_newblock = pos_f_on_oldblock
			- newblock_pos_f_on_map + oldblock_pos_f_on_map;

	// Remove object from this block
	m_objects.remove(object->m_id);
	
	// Add object to new block
	object->m_pos = pos_f_on_newblock;
	object->m_id = -1;
	object->m_block = NULL;
	newblock->addObject(object);

	//dstream<<"NOTE: Wrapped object"<<std::endl;

	return false;
}

void MapBlockObjectList::getObjects(v3f origin, f32 max_d,
		core::array<DistanceSortedObject> &dest)
{
	for(core::map<s16, MapBlockObject*>::Iterator
			i = m_objects.getIterator();
			i.atEnd() == false; i++)
	{
		MapBlockObject *obj = i.getNode()->getValue();

		f32 d = (obj->m_pos - origin).getLength();

		if(d > max_d)
			continue;

		DistanceSortedObject dso(obj, d);

		dest.push_back(dso);
	}
}

//END