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tile.cpp
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Author
Age
*
might work good on cmake+msvc now
Perttu Ahola
2011-02-15
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*
smgr->drop() is now used in tile.cpp
Perttu Ahola
2011-02-15
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*
cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-14
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*
Use random-generated fallback textures when real textures are not found
Perttu Ahola
2011-02-12
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*
more stuff...
Perttu Ahola
2011-02-11
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*
new texture stuff quite working
Perttu Ahola
2011-02-11
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*
fixes toward mingw compatibility
Perttu Ahola
2011-02-10
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some texture stuff
Perttu Ahola
2011-02-10
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*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
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*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
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*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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*
minecraft-like crafting
Perttu Ahola
2010-12-25
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*
crafting system!
Perttu Ahola
2010-12-22
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organizing stuff.
Perttu Ahola
2010-12-21
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Cracking blocks while digging
Perttu Ahola
2010-12-21
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framework for modifying textures
Perttu Ahola
2010-12-20
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day/night working client side
Perttu Ahola
2010-12-19
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before adding day/night lighting
Perttu Ahola
2010-12-18
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--HG-- rename : data/light.png => data/cloud.png
*
tinkering around
Perttu Ahola
2010-12-14
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*
added some missing files
Perttu Ahola
2010-12-14