Commit message (Collapse) | Author | Age | |
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* | Fix full crack texture being shown when releasing dig button | Kahrl | 2013-08-06 |
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* | Fix crack overlay for animated textures | Kahrl | 2013-08-05 |
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* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
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* | Whoever called a function parameter m_device is fired without notice. | Kahrl | 2013-07-03 |
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* | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
| | | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it). | ||
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Only add ^[forcesingle to get raw texture if atlas is used | Kahrl | 2013-06-04 |
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* | Delay deleting replaced textures (m_texture_trash) | Kahrl | 2013-06-03 |
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* | Get menu background image from selected game | Perttu Ahola | 2013-05-02 |
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* | Fix double free, null texture drop | kwolekr | 2013-04-12 |
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* | fix inventory image texture leak | sapier | 2013-04-07 |
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* | fix huge texture leak in tiledef | sapier | 2013-04-07 |
| | | | | fix minor glitches too | ||
* | fix memory leak | sapier | 2013-04-06 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add the ability for client to check if image exists | Perttu Ahola | 2012-11-30 |
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* | Revert "Don't leak textures all over the place" | Perttu Ahola | 2012-11-25 |
| | | | | | | | | This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2. | ||
* | Don't leak textures all over the place | Kahrl | 2012-11-02 |
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* | Use proper alpha blit in some more texture modifiers | Perttu Ahola | 2012-08-31 |
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* | Properly initialize baseimg for texture modifier ↵ | Perttu Ahola | 2012-08-31 |
| | | | | [combine:WxH:X,Y=filename:X,Y=filename2 | ||
* | Fix random glitches in transparent animations | Perttu Ahola | 2012-06-18 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | Allow node cracking animations of any length | Perttu Ahola | 2012-06-16 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add texture modification [lowpart:percent:filename | Perttu Ahola | 2012-06-03 |
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* | Improve texture atlas generation | Perttu Ahola | 2012-04-07 |
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* | Support custom textures installed as /textures/all/*.png | Perttu Ahola | 2012-04-07 |
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* | [transformN image modifier | Kahrl | 2012-03-29 |
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* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
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* | Move client textures to the correct place | Perttu Ahola | 2012-03-19 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
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* | tile: remove redundant warning about failing render-to-target | Jonathan Neuschäfer | 2012-02-24 |
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* | tile: don't duplicate std::string::find_last_of | Jonathan Neuschäfer | 2012-02-24 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | inventorycube: use all three specified textures; also moved mesh creation / ↵ | Kahrl | 2011-12-03 |
| | | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube | ||
* | Fix getTextureRaw to always return an image that is not in the texture atlas ↵ | Perttu Ahola | 2011-12-01 |
| | | | | and fix plain "^[forcesingle" handling | ||
* | Fix texture atlas not being created correctly | Perttu Ahola | 2011-12-01 |
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* | Some MSVC fixes | Perttu Ahola | 2011-11-29 |
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* | Rename menu background to menubg.png, move unknown_block.png and ↵ | Perttu Ahola | 2011-11-29 |
| | | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error | ||
* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 |
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* | If available, use local textures instead of those sent by server | Perttu Ahola | 2011-11-29 |
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* | Add texture modifier [brighten and modify [toalpha to modify existing ↵ | Perttu Ahola | 2011-11-29 |
| | | | | texture, not read a new base | ||
* | Cut down TextureSource verbosity | Perttu Ahola | 2011-11-29 |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
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* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
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