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Commit message (Collapse)AuthorAge
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-29
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-29
| | | | texture, not read a new base
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Properly update textures in node definitionsPerttu Ahola2011-11-29
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* Sending of textures WIPPerttu Ahola2011-11-29
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-29
| | | | still works
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
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* Fix to-transparend conversion of backgrounds of sprite image files that ↵Perttu Ahola2011-10-16
| | | | don't have an alpha channel
* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* mobv2Perttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Note about texture atlasPerttu Ahola2011-09-07
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* Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola2011-09-06
| | | | inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
* Removed assert if creating texture atlas image fails; cancel creating image ↵Perttu Ahola2011-08-12
| | | | instead.
* Updated the texture atlas a bitPerttu Ahola2011-07-24
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* removed unnecessary verbosity from debug output of tile.cppPerttu Ahola2011-07-24
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* added cobblestone to the texture atlasPerttu Ahola2011-04-29
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
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* removed duplicate "bmp"Perttu Ahola2011-02-17
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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* fixed slight error in server buildPerttu Ahola2011-02-15
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* might work good on cmake+msvc nowPerttu Ahola2011-02-15
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* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
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* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
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* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
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* more stuff...Perttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-10
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* some texture stuffPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Mainly some texture tweakingPerttu Ahola2011-01-24
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* minecraft-like craftingPerttu Ahola2010-12-25
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* crafting system!Perttu Ahola2010-12-22
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* organizing stuff.Perttu Ahola2010-12-21
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* framework for modifying texturesPerttu Ahola2010-12-20
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* day/night working client sidePerttu Ahola2010-12-19
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