summaryrefslogtreecommitdiff
path: root/src/tile.cpp
Commit message (Expand)AuthorAge
* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
* Get menu background image from selected gamePerttu Ahola2013-05-02
* Fix double free, null texture dropkwolekr2013-04-12
* fix inventory image texture leaksapier2013-04-07
* fix huge texture leak in tiledefsapier2013-04-07
* fix memory leaksapier2013-04-06
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add the ability for client to check if image existsPerttu Ahola2012-11-30
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
* Don't leak textures all over the placeKahrl2012-11-02
* Use proper alpha blit in some more texture modifiersPerttu Ahola2012-08-31
* Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,...Perttu Ahola2012-08-31
* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
* Improve texture atlas generationPerttu Ahola2012-04-07
* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-07
* [transformN image modifierKahrl2012-03-29
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Move client textures to the correct placePerttu Ahola2012-03-19
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Initial directory structure reworkPerttu Ahola2012-03-10
* tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
* tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Fix getTextureRaw to always return an image that is not in the texture atlas ...Perttu Ahola2011-12-01
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
* Some MSVC fixesPerttu Ahola2011-11-29
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-29
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18