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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
* Fix to-transparend conversion of backgrounds of sprite image files that don't...Perttu Ahola2011-10-16
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-16
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Note about texture atlasPerttu Ahola2011-09-07
* Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...Perttu Ahola2011-09-06
* Removed assert if creating texture atlas image fails; cancel creating image i...Perttu Ahola2011-08-12
* Updated the texture atlas a bitPerttu Ahola2011-07-24
* removed unnecessary verbosity from debug output of tile.cppPerttu Ahola2011-07-24
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-21
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* added cobblestone to the texture atlasPerttu Ahola2011-04-29
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
* removed duplicate "bmp"Perttu Ahola2011-02-17
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-17
* fixed slight error in server buildPerttu Ahola2011-02-15
* might work good on cmake+msvc nowPerttu Ahola2011-02-15
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
* more stuff...Perttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* some texture stuffPerttu Ahola2011-02-10
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* Mainly some texture tweakingPerttu Ahola2011-01-24
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* minecraft-like craftingPerttu Ahola2010-12-25
* crafting system!Perttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* Cracking blocks while diggingPerttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* day/night working client sidePerttu Ahola2010-12-19