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* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* added cobblestone to the texture atlasPerttu Ahola2011-04-29
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
* removed duplicate "bmp"Perttu Ahola2011-02-17
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-17
* fixed slight error in server buildPerttu Ahola2011-02-15
* might work good on cmake+msvc nowPerttu Ahola2011-02-15
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
* more stuff...Perttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* some texture stuffPerttu Ahola2011-02-10
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* Mainly some texture tweakingPerttu Ahola2011-01-24
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* minecraft-like craftingPerttu Ahola2010-12-25
* crafting system!Perttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* Cracking blocks while diggingPerttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* day/night working client sidePerttu Ahola2010-12-19
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14
* added some missing filesPerttu Ahola2010-12-14