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* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* added cobblestone to the texture atlasPerttu Ahola2011-04-29
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
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* removed duplicate "bmp"Perttu Ahola2011-02-17
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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* fixed slight error in server buildPerttu Ahola2011-02-15
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* might work good on cmake+msvc nowPerttu Ahola2011-02-15
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* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
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* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
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* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
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* more stuff...Perttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-10
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* some texture stuffPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Mainly some texture tweakingPerttu Ahola2011-01-24
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* minecraft-like craftingPerttu Ahola2010-12-25
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* crafting system!Perttu Ahola2010-12-22
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* organizing stuff.Perttu Ahola2010-12-21
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* framework for modifying texturesPerttu Ahola2010-12-20
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* day/night working client sidePerttu Ahola2010-12-19
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-14
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* added some missing filesPerttu Ahola2010-12-14