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path: root/src/tile.cpp
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* [transformN image modifierKahrl2012-03-29
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Move client textures to the correct placePerttu Ahola2012-03-19
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Initial directory structure reworkPerttu Ahola2012-03-10
* tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
* tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Fix getTextureRaw to always return an image that is not in the texture atlas ...Perttu Ahola2011-12-01
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
* Some MSVC fixesPerttu Ahola2011-11-29
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-29
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
* Fix to-transparend conversion of backgrounds of sprite image files that don't...Perttu Ahola2011-10-16
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-16
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Note about texture atlasPerttu Ahola2011-09-07
* Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...Perttu Ahola2011-09-06
* Removed assert if creating texture atlas image fails; cancel creating image i...Perttu Ahola2011-08-12
* Updated the texture atlas a bitPerttu Ahola2011-07-24
* removed unnecessary verbosity from debug output of tile.cppPerttu Ahola2011-07-24
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-21
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* added cobblestone to the texture atlasPerttu Ahola2011-04-29
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
* removed duplicate "bmp"Perttu Ahola2011-02-17
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-17
* fixed slight error in server buildPerttu Ahola2011-02-15
* might work good on cmake+msvc nowPerttu Ahola2011-02-15
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
* more stuff...Perttu Ahola2011-02-11