| Commit message (Expand) | Author | Age |
... | |
* | [transformN image modifier | Kahrl | 2012-03-29 |
* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
* | Move client textures to the correct place | Perttu Ahola | 2012-03-19 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
* | tile: remove redundant warning about failing render-to-target | Jonathan Neuschäfer | 2012-02-24 |
* | tile: don't duplicate std::string::find_last_of | Jonathan Neuschäfer | 2012-02-24 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl | 2011-12-03 |
* | Fix getTextureRaw to always return an image that is not in the texture atlas ... | Perttu Ahola | 2011-12-01 |
* | Fix texture atlas not being created correctly | Perttu Ahola | 2011-12-01 |
* | Some MSVC fixes | Perttu Ahola | 2011-11-29 |
* | Rename menu background to menubg.png, move unknown_block.png and unknown_obje... | Perttu Ahola | 2011-11-29 |
* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 |
* | If available, use local textures instead of those sent by server | Perttu Ahola | 2011-11-29 |
* | Add texture modifier [brighten and modify [toalpha to modify existing texture... | Perttu Ahola | 2011-11-29 |
* | Cut down TextureSource verbosity | Perttu Ahola | 2011-11-29 |
* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
* | Sending of textures WIP | Perttu Ahola | 2011-11-29 |
* | Modify mod and texture directory hierarchies | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Move images to data/textures and fix some path stuff; hope that installation ... | Perttu Ahola | 2011-11-29 |
* | Automate texture listing for texture atlas making | Perttu Ahola | 2011-10-18 |
* | Fix to-transparend conversion of backgrounds of sprite image files that don't... | Perttu Ahola | 2011-10-16 |
* | Fix map delete on windows (concatenate paths correctly with / or \ depending ... | Perttu Ahola | 2011-10-16 |
* | Use the logger; also, default to not showing much crap in console. Use --info... | Perttu Ahola | 2011-10-16 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Note about texture atlas | Perttu Ahola | 2011-09-07 |
* | Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti... | Perttu Ahola | 2011-09-06 |
* | Removed assert if creating texture atlas image fails; cancel creating image i... | Perttu Ahola | 2011-08-12 |
* | Updated the texture atlas a bit | Perttu Ahola | 2011-07-24 |
* | removed unnecessary verbosity from debug output of tile.cpp | Perttu Ahola | 2011-07-24 |
* | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola | 2011-06-25 |
* | All textures are are now searched first from the directory specified by the t... | Perttu Ahola | 2011-05-21 |
* | Added glass, with rendering and furnace support. | Ciaran Gultnieks | 2011-05-09 |
* | added cobblestone to the texture atlas | Perttu Ahola | 2011-04-29 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | Set ambient light in inventory cube generation | Perttu Ahola | 2011-02-18 |
* | removed duplicate "bmp" | Perttu Ahola | 2011-02-17 |
* | Better texture handling. Textures are not added to atlas if they are big, and... | Perttu Ahola | 2011-02-17 |
* | fixed slight error in server build | Perttu Ahola | 2011-02-15 |
* | might work good on cmake+msvc now | Perttu Ahola | 2011-02-15 |
* | smgr->drop() is now used in tile.cpp | Perttu Ahola | 2011-02-15 |
* | cube inventory texture rendering thing (not good yet) | Perttu Ahola | 2011-02-14 |
* | Use random-generated fallback textures when real textures are not found | Perttu Ahola | 2011-02-12 |
* | more stuff... | Perttu Ahola | 2011-02-11 |