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tile.cpp
Commit message (
Expand
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Author
Age
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Properly update textures in node definitions
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-29
*
Automate texture listing for texture atlas making
Perttu Ahola
2011-10-18
*
Fix to-transparend conversion of backgrounds of sprite image files that don't...
Perttu Ahola
2011-10-16
*
Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
mobv2
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Note about texture atlas
Perttu Ahola
2011-09-07
*
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...
Perttu Ahola
2011-09-06
*
Removed assert if creating texture atlas image fails; cancel creating image i...
Perttu Ahola
2011-08-12
*
Updated the texture atlas a bit
Perttu Ahola
2011-07-24
*
removed unnecessary verbosity from debug output of tile.cpp
Perttu Ahola
2011-07-24
*
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
*
All textures are are now searched first from the directory specified by the t...
Perttu Ahola
2011-05-21
*
Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-09
*
added cobblestone to the texture atlas
Perttu Ahola
2011-04-29
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
Set ambient light in inventory cube generation
Perttu Ahola
2011-02-18
*
removed duplicate "bmp"
Perttu Ahola
2011-02-17
*
Better texture handling. Textures are not added to atlas if they are big, and...
Perttu Ahola
2011-02-17
*
fixed slight error in server build
Perttu Ahola
2011-02-15
*
might work good on cmake+msvc now
Perttu Ahola
2011-02-15
*
smgr->drop() is now used in tile.cpp
Perttu Ahola
2011-02-15
*
cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-14
*
Use random-generated fallback textures when real textures are not found
Perttu Ahola
2011-02-12
*
more stuff...
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
fixes toward mingw compatibility
Perttu Ahola
2011-02-10
*
some texture stuff
Perttu Ahola
2011-02-10
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
minecraft-like crafting
Perttu Ahola
2010-12-25
*
crafting system!
Perttu Ahola
2010-12-22
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
day/night working client side
Perttu Ahola
2010-12-19
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
*
added some missing files
Perttu Ahola
2010-12-14