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path:
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tile.h
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Age
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All textures are are now searched first from the directory specified by the ↵
Perttu Ahola
2011-05-21
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texture_path setting.
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Modified block mesh generation to have clearer input and output. Instead of ↵
Perttu Ahola
2011-04-03
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being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-14
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fully working i guess
Perttu Ahola
2011-02-11
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new texture stuff quite working
Perttu Ahola
2011-02-11
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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Mainly some texture tweaking
Perttu Ahola
2011-01-24
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Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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minecraft-like crafting
Perttu Ahola
2010-12-25
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crafting system!
Perttu Ahola
2010-12-22
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Cracking blocks while digging
Perttu Ahola
2010-12-21
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framework for modifying textures
Perttu Ahola
2010-12-20
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before adding day/night lighting
Perttu Ahola
2010-12-18
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--HG-- rename : data/light.png => data/cloud.png
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added some missing files
Perttu Ahola
2010-12-14