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* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-21
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
* fully working i guessPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Mainly some texture tweakingPerttu Ahola2011-01-24
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* minecraft-like craftingPerttu Ahola2010-12-25
* crafting system!Perttu Ahola2010-12-22
* Cracking blocks while diggingPerttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* before adding day/night lightingPerttu Ahola2010-12-18
* added some missing filesPerttu Ahola2010-12-14