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tile.h
Commit message (
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Author
Age
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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Properly update textures in node definitions
Perttu Ahola
2011-11-29
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Sending of textures WIP
Perttu Ahola
2011-11-29
*
Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
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Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-19
*
All textures are are now searched first from the directory specified by the t...
Perttu Ahola
2011-05-21
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Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
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cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-14
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fully working i guess
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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Mainly some texture tweaking
Perttu Ahola
2011-01-24
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Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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minecraft-like crafting
Perttu Ahola
2010-12-25
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crafting system!
Perttu Ahola
2010-12-22
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Cracking blocks while digging
Perttu Ahola
2010-12-21
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framework for modifying textures
Perttu Ahola
2010-12-20
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before adding day/night lighting
Perttu Ahola
2010-12-18
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added some missing files
Perttu Ahola
2010-12-14