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tile.h
Commit message (
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Author
Age
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Properly update textures in node definitions
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
*
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-19
*
All textures are are now searched first from the directory specified by the t...
Perttu Ahola
2011-05-21
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-14
*
fully working i guess
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
bug-fixin'
Perttu Ahola
2011-02-08
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
minecraft-like crafting
Perttu Ahola
2010-12-25
*
crafting system!
Perttu Ahola
2010-12-22
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
added some missing files
Perttu Ahola
2010-12-14