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path: root/src/tileanimation.cpp
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* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
| | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
| | | | | | | * Bump minimal protocol version to 36 Item/Node/TileDef, NodeBox, TileAnimation: Remove old compat code * Accept future serialisation versions
* Add particle animation, glowsfan52017-01-18
| | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
* Add 2D sheet animation for nodessfan52017-01-02
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* Move TileAnimation code to seperate filesfan52017-01-02
#n109'>109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "serverremoteplayer.h"
#include "main.h" // For g_settings
#include "settings.h"
#include "log.h"
#include "gamedef.h"
#include "tooldef.h"
#include "environment.h"
#include "materials.h"

ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
	Player(env->getGameDef()),
	ServerActiveObject(env, v3f(0,0,0)),
	m_last_good_position(0,0,0),
	m_last_good_position_age(0),
	m_additional_items(),
	m_inventory_not_sent(false),
	m_hp_not_sent(false),
	m_respawn_active(false),
	m_is_in_environment(false),
	m_position_not_sent(false)
{
}
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
		const char *name_):
	Player(env->getGameDef()),
	ServerActiveObject(env, pos_),
	m_inventory_not_sent(false),
	m_hp_not_sent(false),
	m_is_in_environment(false),
	m_position_not_sent(false)
{
	setPosition(pos_);
	peer_id = peer_id_;
	updateName(name_);
}
ServerRemotePlayer::~ServerRemotePlayer()
{
	clearAddToInventoryLater();
}

void ServerRemotePlayer::setPosition(const v3f &position)
{
	Player::setPosition(position);
	ServerActiveObject::setBasePosition(position);
	m_position_not_sent = true;
}

InventoryItem* ServerRemotePlayer::getWieldedItem()
{
	InventoryList *list = inventory.getList("main");
	if (list)
		return list->getItem(m_selected_item);
	return NULL;
}

/* ServerActiveObject interface */

void ServerRemotePlayer::addedToEnvironment()
{
	assert(!m_is_in_environment);
	m_is_in_environment = true;
}

void ServerRemotePlayer::removingFromEnvironment()
{
	assert(m_is_in_environment);
	m_is_in_environment = false;
}

bool ServerRemotePlayer::unlimitedTransferDistance() const
{
	return g_settings->getBool("unlimited_player_transfer_distance");
}

void ServerRemotePlayer::step(float dtime, bool send_recommended)
{
	if(send_recommended == false)
		return;
	
	if(m_position_not_sent)
	{
		m_position_not_sent = false;

		std::ostringstream os(std::ios::binary);
		// command (0 = update position)
		writeU8(os, 0);
		// pos
		writeV3F1000(os, getPosition());
		// yaw
		writeF1000(os, getYaw());
		// create message and add to list
		ActiveObjectMessage aom(getId(), false, os.str());
		m_messages_out.push_back(aom);
	}
}

std::string ServerRemotePlayer::getClientInitializationData()
{
	std::ostringstream os(std::ios::binary);
	// version
	writeU8(os, 0);
	// name
	os<<serializeString(getName());
	// pos
	writeV3F1000(os, getPosition());
	// yaw
	writeF1000(os, getYaw());
	return os.str();
}

std::string ServerRemotePlayer::getStaticData()
{
	assert(0);
	return "";
}

void ServerRemotePlayer::punch(ServerActiveObject *puncher,
		float time_from_last_punch)
{
	if(!puncher)
		return;
	
	// No effect if PvP disabled
	if(g_settings->getBool("enable_pvp") == false){
		if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
			return;
	}
	
	// "Material" properties of a player
	MaterialProperties mp;
	mp.diggability = DIGGABLE_NORMAL;
	mp.crackiness = -0.5;
	mp.cuttability = 0.5;

	ToolDiggingProperties tp;
	puncher->getWieldDiggingProperties(&tp);

	HittingProperties hitprop = getHittingProperties(&mp, &tp,
			time_from_last_punch);
	
	setHP(getHP() - hitprop.hp);
	puncher->damageWieldedItem(hitprop.wear);

	{
		std::ostringstream os(std::ios::binary);
		// command (1 = punched)
		writeU8(os, 1);
		// damage
		writeS16(os, hitprop.hp);
		// create message and add to list
		ActiveObjectMessage aom(getId(), false, os.str());
		m_messages_out.push_back(aom);
	}
}

void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
{
}

void ServerRemotePlayer::setPos(v3f pos)
{
	setPosition(pos);
	// Movement caused by this command is always valid
	m_last_good_position = pos;
	m_last_good_position_age = 0;
}
void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
{
	setPosition(pos);
	// Movement caused by this command is always valid
	m_last_good_position = pos;
	m_last_good_position_age = 0;
}

void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
{
	IGameDef *gamedef = m_env->getGameDef();
	IToolDefManager *tdef = gamedef->tdef();

	InventoryItem *item = getWieldedItem();
	if(item == NULL || std::string(item->getName()) != "ToolItem"){
		*dst = ToolDiggingProperties();
		return;
	}
	ToolItem *titem = (ToolItem*)item;
	*dst = tdef->getDiggingProperties(titem->getToolName());
}

void ServerRemotePlayer::damageWieldedItem(u16 amount)
{
	infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
			<<amount<<std::endl;
	InventoryList *list = inventory.getList("main");
	if(!list)
		return;
	InventoryItem *item = list->getItem(m_selected_item);
	if(item && (std::string)item->getName() == "ToolItem"){
		ToolItem *titem = (ToolItem*)item;
		bool weared_out = titem->addWear(amount);
		if(weared_out)
			list->deleteItem(m_selected_item);
	}
}
bool ServerRemotePlayer::addToInventory(InventoryItem *item)
{
	infostream<<"Adding "<<item->getName()<<" into "<<getName()
			<<"'s inventory"<<std::endl;
	
	InventoryList *ilist = inventory.getList("main");
	if(ilist == NULL)
		return false;
	
	// In creative mode, just delete the item
	if(g_settings->getBool("creative_mode")){
		return false;
	}

	// Skip if inventory has no free space
	if(ilist->roomForItem(item) == false)
	{
		infostream<<"Player inventory has no free space"<<std::endl;
		return false;
	}

	// Add to inventory
	InventoryItem *leftover = ilist->addItem(item);
	assert(!leftover);
	
	m_inventory_not_sent = true;

	return true;
}
void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
{
	infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
			<<"'s inventory"<<std::endl;
	m_additional_items.push_back(item);
}
void ServerRemotePlayer::clearAddToInventoryLater()
{
	for (std::vector<InventoryItem*>::iterator
			i = m_additional_items.begin();
			i != m_additional_items.end(); i++)
	{
		delete *i;
	}
	m_additional_items.clear();
}
void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
{
	InventoryList *ilist = inventory.getList("main");
	if(ilist == NULL)
	{
		clearAddToInventoryLater();
		return;
	}
	
	// In creative mode, just delete the items
	if(g_settings->getBool("creative_mode"))
	{
		clearAddToInventoryLater();
		return;
	}
	
	for (std::vector<InventoryItem*>::iterator
			i = m_additional_items.begin();
			i != m_additional_items.end(); i++)
	{
		InventoryItem *item = *i;
		InventoryItem *leftover = item;
		leftover = ilist->addItem(preferred_index, leftover);
		leftover = ilist->addItem(leftover);
		delete leftover;
	}
	m_additional_items.clear();
	m_inventory_not_sent = true;
}
void ServerRemotePlayer::setHP(s16 hp_)
{
	s16 oldhp = hp;

	// FIXME: don't hardcode maximum HP, make configurable per object
	if(hp_ < 0)
		hp_ = 0;
	else if(hp_ > 20)
		hp_ = 20;
	hp = hp_;

	if(hp != oldhp)
		m_hp_not_sent = true;
}
s16 ServerRemotePlayer::getHP()
{
	return hp;
}