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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola2012-03-29
| | | | leveldiff)
* Digging and placing soundsPerttu Ahola2012-03-24
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* dig_immediate=2 -> 0.5 seconds digging timePerttu Ahola2012-03-10
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* dig_immediate=3 instead of 1 means 0 secondsPerttu Ahola2012-03-10
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* Damage groups WIPPerttu Ahola2012-03-10
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* Small fix in getHitParamsPerttu Ahola2012-03-10
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* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
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* Tune group digging time stuff a bitPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29