Commit message (Collapse) | Author | Age | |
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* | Light calculation: New bulk node lighting code | Dániel Juhász | 2017-03-11 |
| | | | | | | | | | | | This commit introduces a new bulk node lighting algorithm to minimize lighting bugs during l-system tree generation, schematic placement and non-mapgen-object lua voxelmanip light calculation. If the block above the changed area is not loaded, it gets loaded to avoid lighting bugs. Light is updated as soon as write_to_map is called on a voxel manipulator, therefore update_map does nothing. | ||
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
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* | Fix MSVC build Build broken by 98e36d7 | SmallJoker | 2017-01-19 |
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* | Move ServerEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |
| | | | | * also cleanup some unneeded inclusions | ||
* | Treegen: Improve use of signed vs. unsigned integers | paramat | 2016-07-12 |
| | | | | | | To fix GCC 6.1.1 compilation warning: 'assuming signed overflow does not occur when assuming that (X - c) > X is always false' | ||
* | Change internal type for seeds to s32 | kwolekr | 2016-06-04 |
| | | | | | This fixes value truncation (and therefore incompatibility) on platforms with an LP32 data model, such as VAX or MS-DOS. | ||
* | Treegen: Rename pine tree mapgen alias | paramat | 2015-08-10 |
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* | Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgames | paramat | 2015-07-13 |
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* | Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases | paramat | 2015-06-12 |
| | | | | Treegen: Remove alias checks from jungletree generation for speed | ||
* | Treegen: Add pine tree. Force place trunks | paramat | 2015-04-01 |
| | | | | | | Speed-optimise leaves blits Use MMVManip for make_jungletree Use correct code style | ||
* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | L-systems treegen code tweaks. | RealBadAngel | 2014-06-17 |
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* | Move the sapling growing and grass adding/removing ABMs to Lua | Novatux | 2013-11-02 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Make saplings only grow on dirt or grass, make jungle tree trunks only ↵ | kwolekr | 2013-03-16 |
| | | | | replace air | ||
* | Re-add jungles, apple trees | kwolekr | 2013-03-16 |
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* | Clean up Mapgen | kwolekr | 2013-03-11 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add seed parameter for default and L-system trees | RealBadAngel | 2013-02-24 |
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* | Treegen update. Some new symbols. Speed up code a bit. | RealBadAngel | 2013-01-23 |
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* | L-Systems treegen update. | RealBadAngel | 2013-01-07 |
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* | Fixed compile issues on windows | dannydark | 2012-12-30 |
| | | | | With latest upstream L-Systems treegen. | ||
* | L-System treegen | RealBadAngel | 2012-12-30 |