Commit message (Collapse) | Author | Age | |
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* | Fix various variables passed by copy instead of const ref (#5610) | Loïc Blot | 2017-04-19 |
| | | | Pointed by cppcheck | ||
* | Change internal type for seeds to s32 | kwolekr | 2016-06-04 |
| | | | | | This fixes value truncation (and therefore incompatibility) on platforms with an LP32 data model, such as VAX or MS-DOS. | ||
* | Treegen: Add pine tree. Force place trunks | paramat | 2015-04-01 |
| | | | | | | Speed-optimise leaves blits Use MMVManip for make_jungletree Use correct code style | ||
* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Clean up Mapgen | kwolekr | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add seed parameter for default and L-system trees | RealBadAngel | 2013-02-24 |
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* | Treegen update. Some new symbols. Speed up code a bit. | RealBadAngel | 2013-01-23 |
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* | L-Systems treegen update. | RealBadAngel | 2013-01-07 |
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* | L-System treegen | RealBadAngel | 2012-12-30 |