| Commit message (Collapse) | Author | Age |
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Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.
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Implement proper padding character checks
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The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
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* StaticText/EnrichedString: Styling support
* Fix tooltip fg/bgcolor
* Fix default color for substr(), add unittests
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Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.
Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
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* Add an activeobject manager to hold active objects
* Add unittests
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* Replace auth.txt with SQLite auth database
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* Fix many issues reported by clang-tidy
We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn
I fixed many of them. It's not ready for a promote to blocking
Also fix some value which should be const-ref
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This reverts commit c435eabf3ffb77eab955d5faeb5450da1befc149.
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Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
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This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.
Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.
The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.
This change includes a contribution by @kahrl who has improved ncurses
library detection.
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Also fix UTF-8 inner byte bounds and make unittest for case this fixes.
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Also count multibyte sequences as "one" character.
Adds unittest for the bug reporter's case.
Fixes #2796.
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-> Round negative numbers correctly CMakeLists.txt
-> Link Json with the static run-time library
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Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
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