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* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Clean up serializationSmallJoker2020-10-01
* Settings: Fix unittest memory leak, change input typesSmallJoker2020-09-22
* Remove Thread::kill() and related unittest (#10317)Sebastien Marie2020-09-10
* Load media from subfolders (#9065)DS2020-08-20
* TestBan: Clean up properly after completing test (#9994)ANAND2020-06-05
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Collision various fixes (#9343)TheTermos2020-04-08
* Add limit parameter to decompressZlibBen Deutsch2020-02-01
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* StaticText/EnrichedString: Styling support (#9187)SmallJoker2020-01-22
* Fix AreaStore's IDs persistence (#8888)SmallJoker2019-09-21
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Fix compare between pointer and 0 in unittestsJozef Behran2019-08-13
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Add Irrlicht-specific smart pointer (#6814)Vitaliy2019-04-12
* LINT fixLoïc Blot2019-02-15
* Fix Address::isLocalhost algorithmLoic Blot2019-02-09
* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-07
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Fix the part of the float test that requires IEC559/IEEE754 compliancePedro Gimeno2018-12-18
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
* Add testWrapDegrees_0_360_v3f unittestsLoïc Blot2018-12-04
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Fix temporary path crash in TestAuthDatabase (#7753)SmallJoker2018-09-28
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* LINT fixLoic Blot2018-05-29
* Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72...Loic Blot2018-05-29
* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-04-21
* Add online content repositoryrubenwardy2018-04-19
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Fix a crash or random memory leak when reseting saved environment variable in...Loic Blot2018-03-16
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-11
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Remove unused light updating codeDániel Juhász2018-02-04
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-05
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-05