| Commit message (Collapse) | Author | Age |
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Also remove some unused parameters/functions
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* Rename everything.
* Strip J prefix.
* Change UpperCamelCase functions to lowerCamelCase.
* Remove global (!) semaphore count mutex on OSX.
* Remove semaphore count getter (unused, unsafe, depended on internal
API functions on Windows, and used a hack on OSX).
* Add `Atomic<type>`.
* Make `Thread` handle thread names.
* Add support for C++11 multi-threading.
* Combine pthread and win32 sources.
* Remove `ThreadStarted` (unused, unneeded).
* Move some includes from the headers to the sources.
* Move all of `Event` into its header (allows inlining with no new includes).
* Make `Event` use `Semaphore` (except on Windows).
* Move some porting functions into `Thread`.
* Integrate logging with `Thread`.
* Add threading test.
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Add core.clear_registered_schematics() and refactor schematics somewhat
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This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected.
In the callgrind map, you will see original:
* 3.3M calls to std::list for 9700 calls to getFacePositions
In the modified version, you will see:
* 3.3K calls to std::list for 6900 call to getFacePositions
Callgrind map is here: #2321
it's a huge performance improvement to l_find_node_near
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