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* numeric: Fix clang, broken since d5456daSmallJoker2019-02-09
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* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-07
| | | | | Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues. Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
* Fix MurmurHash implementation to really be unaligned (#7482)sfan52018-06-26
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* Use server's zoom fov for distant world loading.Lars Hofhansl2018-05-15
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* Zoom adjustDist(): Improve variable name (#7208)Paramat2018-04-05
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* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-04
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* Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-04
| | | | * Use constexpr + unroll some calculations to cache definitively some calculations * Unroll some calls in collision code & use a constref instead of a copy in one occurence
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
| | | | | | Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output Also fix 2 missing copyright notices
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
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* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
| | | | | This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
| | | | | | | | | | | | | * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
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* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-11
| | | | | | | | The client would not compute the distance from the camera to to a mapblock correctly. The result was that blocks that were in view (i.e. not beyond the fog limit) would not be rendered. With the improved distance computation, a range adjustment that existed in clientiface.cpp is no longer required.
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
| | | | Also remove some unused parameters/functions
* HOTFIX: fix too agressive block cullingRealBadAngel2016-02-18
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-02
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* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
| | | | Add core.clear_registered_schematics() and refactor schematics somewhat
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
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* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
| | | | | | | | | | | This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
* Fix compiling with 32bit MinGWSfan52013-11-12
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* include mathconstants.h in numerics.cppVincent Heuken2013-07-07
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* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Hopefully fix includes on mingwPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17