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path: root/src/util/numeric.h
Commit message (Expand)AuthorAge
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Fix myfloor(0.0)ShadowNinja2017-05-06
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Minimap: Optimisenumber Zero2017-03-11
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Rename and move basicmacros.h to util/basic_macros.hest312015-11-02
* Move basic, non-numeric macros from util/numeric.h to basicmacros.hkwolekr2015-10-27
* Clean up threadingShadowNinja2015-08-23
* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-02
* Fix several MSVC issues numeric.hSmallJoker2015-05-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Fix set_bitskwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
* Water fixesgregorycu2015-01-18
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Refactor decoration-related codekwolekr2014-10-29
* Accept hexadecimal and string values for seedskwolekr2013-11-04
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather supportproller2013-07-27
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Optimize headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17