summaryrefslogtreecommitdiff
path: root/src/util/numeric.h
Commit message (Collapse)AuthorAge
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
|
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Accept hexadecimal and string values for seedskwolekr2013-11-04
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Weather supportproller2013-07-27
|
* Decoration: Add Schematic decoration typekwolekr2013-06-22
|
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* The new mapgen, noise functions, et al.kwolekr2013-01-21
|
* Optimize headersPerttu Ahola2012-06-17
|
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17