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* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-21
* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-14
* Use fixed-width format specifiers in serializeStructToStringShadowNinja2014-03-13
* Replace usage of long long with u64/s64ShadowNinja2014-03-12
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
>Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03 | | | | | | | | | | | | | | | The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides) * Real global textures (#6105)Vitaliy2017-10-15 | | | | | | | | * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal * Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2017-09-18 | | | | | Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby. * Modernize source code: last part (#6285)Loïc Blot2017-08-20 | | | | | | | | |