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* serialize.h: use machine native byte swapping if available, fall-back to ↵Rafael Reilova2014-11-21
| | | | | | | | | | | | | | | | | | | | | previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix write and read S32 vectorsBlockMen2014-04-12
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* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Const-correct util/serialize.hPerttu Ahola2012-12-02
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* Framework for the attachment system, new object property which allows ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
* Optimize headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17