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* Add colored text (not only colored chat).Ekdohibs2016-05-31
| | | | | Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
| | | | | | Also, change the escape character to the more standard \x1b Thus, it can be used in the future for translation or colored text, for example.
* Remove chat escape sequences from chat messages, for future colored chat.Ekdohibs2016-03-15
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* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
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* Add server side ncurses terminalest312015-11-06
| | | | | | | | | | | | | | | | | | | | | | | | This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
* Use UTF-8 instead of narrowest312015-07-08
| | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
* More correct wrap_rows implementationfigec2015-06-20
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* Fix wrap_rows at inner byte of multibyte sequencefigec2015-06-18
| | | | Also fix UTF-8 inner byte bounds and make unittest for case this fixes.
* Make wrap_rows not wrap inside utf-8 multibyte sequencesest312015-06-17
| | | | | | Also count multibyte sequences as "one" character. Adds unittest for the bug reporter's case. Fixes #2796.
* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
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* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
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* Make early protocol auth mechanism generic, and add SRPest312015-05-11
| | | | | | | Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
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* Refactor around translatePasswordest312015-04-17
| | | | | | | Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
* Fix Android text bug (no text displaying)Craig Robbins2015-03-07
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* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
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* Make minor style change(unescape_string())Craig Robbins2015-01-16
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* Fix unescape_string removing all backslashesShadowNinja2015-01-15
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* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-03
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* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
| | | | | | | | | | | Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
| | | | | Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
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* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
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* Add [colorize modifierBlockMen2014-10-05
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* Standardize tooltip row detectionBlockMen2014-09-28
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* Use const references for Settings methodsShadowNinja2014-09-21
| | | | Also check for (this == &other) before locking mutexes.
* Fix msvc2012 buildsapier2014-06-29
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* Add formspec api versioningsapier2014-06-29
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* Replace usage of long long with u64/s64ShadowNinja2014-03-12
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
| | | | This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
* Fix settings to honor numeric conversion errorssapier2014-02-04
| | | | Rename try* non exceptioning functions to *NoEx
* Implement urlencode and urldecodeKahrl2013-12-13
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add flag string settings, flat map optionkwolekr2013-02-06
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* Fix compile under MingWkwolekr2013-01-23
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* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* Enforce stricter world names using a blacklistMatthew I2012-09-05
| | | | Blacklisted characters are: / \
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17