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path: root/src/util/string.h
Commit message (Collapse)AuthorAge
* Replace usage of long long with u64/s64ShadowNinja2014-03-12
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
| | | | This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
* Fix settings to honor numeric conversion errorssapier2014-02-04
| | | | Rename try* non exceptioning functions to *NoEx
* Implement urlencode and urldecodeKahrl2013-12-13
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add flag string settings, flat map optionkwolekr2013-02-06
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* Fix compile under MingWkwolekr2013-01-23
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* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* Enforce stricter world names using a blacklistMatthew I2012-09-05
| | | | Blacklisted characters are: / \
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17