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* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
| | | | | Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
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* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
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* Add [colorize modifierBlockMen2014-10-05
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* Fix misc. style issueskwolekr2014-10-03
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* Standardize tooltip row detectionBlockMen2014-09-28
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* Use const references for Settings methodsShadowNinja2014-09-21
| | | | Also check for (this == &other) before locking mutexes.
* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Fix msvc2012 buildsapier2014-06-29
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* Add formspec api versioningsapier2014-06-29
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* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
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* Fix write and read S32 vectorsBlockMen2014-04-12
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* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
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* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
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* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-14
| | | | | This reverts commit 875f1327a47f78d783c3abc7f7acc3977dc286ec. Fixed width format specifiers are only officially availale in C99 and C++11.
* Use fixed-width format specifiers in serializeStructToStringShadowNinja2014-03-13
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* Replace usage of long long with u64/s64ShadowNinja2014-03-12
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
| | | | This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
* Fix settings to honor numeric conversion errorssapier2014-02-04
| | | | Rename try* non exceptioning functions to *NoEx
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Implement urlencode and urldecodeKahrl2013-12-13
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* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
| | | | | | | | Add curl_parallel_limit setting that will replace media_fetch_threads in a later commit. Fix a typo in MutexedQueue::pop_back() that made it impossible to compile code that used this function. (Noticed this while implementing httpfetch.)
* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Add missing RequestQueue docsapier2013-11-17
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* Fix multicaller support in RequestQueuesapier2013-11-17
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* Fix compiling with 32bit MinGWSfan52013-11-12
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* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Always use builtin JThread librarykwolekr2013-09-15
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add texture pack selection to main menuNovatux2013-08-04
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* Weather supportproller2013-07-27
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* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
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* include mathconstants.h in numerics.cppVincent Heuken2013-07-07
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
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* Add varying levels of precision to TimeTakerkwolekr2013-03-29
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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