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* Add varying levels of precision to TimeTakerkwolekr2013-03-29
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add flag string settings, flat map optionkwolekr2013-02-06
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* Slightly improved version of mystrtok_rkwolekr2013-01-23
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* Fix compile under MingWkwolekr2013-01-23
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* Const-correct util/serialize.hPerttu Ahola2012-12-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)Perttu Ahola2012-11-26
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* Framework for the attachment system, new object property which allows ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
* Enforce stricter world names using a blacklistMatthew I2012-09-05
| | | | Blacklisted characters are: / \
* Define M_PI on MSVCPerttu Ahola2012-07-21
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* Hopefully fix includes on mingwPerttu Ahola2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17