Commit message (Collapse) | Author | Age | |
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* | Fix compiling with 32bit MinGW | Sfan5 | 2013-11-12 |
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* | Fix win32/msvc i18n (quite UGLY version, blame Microsoft) | sapier | 2013-11-11 |
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* | Accept hexadecimal and string values for seeds | kwolekr | 2013-11-04 |
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* | Always use builtin JThread library | kwolekr | 2013-09-15 |
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* | Change mainmenu texture handling + small misc changes | Kahrl | 2013-09-11 |
| | | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0". | ||
* | Add dummy and LevelDB database backends | Ilya Zhuravlev | 2013-09-09 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
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* | Weather support | proller | 2013-07-27 |
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* | Settings: everything != 0 equals true; remove .asm shaders | PilzAdam | 2013-07-08 |
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* | include mathconstants.h in numerics.cpp | Vincent Heuken | 2013-07-07 |
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* | Decoration: Add Schematic decoration type | kwolekr | 2013-06-22 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Fix math for isBlockInSight. Fixes #718 (client-side). | Aaron Suen | 2013-05-18 |
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* | Add varying levels of precision to TimeTaker | kwolekr | 2013-03-29 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Allow any character in formspec strings with escape char | kwolekr | 2013-03-05 |
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* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add flag string settings, flat map option | kwolekr | 2013-02-06 |
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* | Slightly improved version of mystrtok_r | kwolekr | 2013-01-23 |
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* | Fix compile under MingW | kwolekr | 2013-01-23 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Added ability to fetch media from remote server (using cURL library) | Ilya Zhuravlev | 2012-12-16 |
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* | Const-correct util/serialize.h | Perttu Ahola | 2012-12-02 |
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* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
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* | Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size) | Perttu Ahola | 2012-11-26 |
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* | Framework for the attachment system, new object property which allows ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to | ||
* | Enforce stricter world names using a blacklist | Matthew I | 2012-09-05 |
| | | | | Blacklisted characters are: / \ | ||
* | Define M_PI on MSVC | Perttu Ahola | 2012-07-21 |
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* | Hopefully fix includes on mingw | Perttu Ahola | 2012-06-17 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |