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* Fix Android build of narrow_to_wideShadowNinja2015-02-11
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* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
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* Water fixesgregorycu2015-01-18
| | | | | | | Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations
* Make minor style change(unescape_string())Craig Robbins2015-01-16
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* Fix unescape_string removing all backslashesShadowNinja2015-01-15
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* Change UniqueQueue to use a queue and a set.unknown2015-01-15
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* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-03
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* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
| | | | | | | | | | | Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* serialize.h: use machine native byte swapping if available, fall-back to ↵Rafael Reilova2014-11-21
| | | | | | | | | | | | | | | | | | | | | previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
| | | | | Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
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* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
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* Add [colorize modifierBlockMen2014-10-05
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* Fix misc. style issueskwolekr2014-10-03
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* Standardize tooltip row detectionBlockMen2014-09-28
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* Use const references for Settings methodsShadowNinja2014-09-21
| | | | Also check for (this == &other) before locking mutexes.
* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Fix msvc2012 buildsapier2014-06-29
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* Add formspec api versioningsapier2014-06-29
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* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
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* Fix write and read S32 vectorsBlockMen2014-04-12
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* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
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* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
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* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-14
| | | | | This reverts commit 875f1327a47f78d783c3abc7f7acc3977dc286ec. Fixed width format specifiers are only officially availale in C99 and C++11.
* Use fixed-width format specifiers in serializeStructToStringShadowNinja2014-03-13
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* Replace usage of long long with u64/s64ShadowNinja2014-03-12
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
| | | | This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
* Fix settings to honor numeric conversion errorssapier2014-02-04
| | | | Rename try* non exceptioning functions to *NoEx
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Implement urlencode and urldecodeKahrl2013-12-13
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* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
| | | | | | | | Add curl_parallel_limit setting that will replace media_fetch_threads in a later commit. Fix a typo in MutexedQueue::pop_back() that made it impossible to compile code that used this function. (Noticed this while implementing httpfetch.)
* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Add missing RequestQueue docsapier2013-11-17
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* Fix multicaller support in RequestQueuesapier2013-11-17
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* Fix compiling with 32bit MinGWSfan52013-11-12
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* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Always use builtin JThread librarykwolekr2013-09-15
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add texture pack selection to main menuNovatux2013-08-04
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