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* Fix compiling with 32bit MinGWSfan52013-11-12
* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
* Accept hexadecimal and string values for seedskwolekr2013-11-04
* Always use builtin JThread librarykwolekr2013-09-15
* Change mainmenu texture handling + small misc changesKahrl2013-09-11
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add texture pack selection to main menuNovatux2013-08-04
* Weather supportproller2013-07-27
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
* include mathconstants.h in numerics.cppVincent Heuken2013-07-07
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
* Add varying levels of precision to TimeTakerkwolekr2013-03-29
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Allow any character in formspec strings with escape charkwolekr2013-03-05
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add flag string settings, flat map optionkwolekr2013-02-06
* Slightly improved version of mystrtok_rkwolekr2013-01-23
* Fix compile under MingWkwolekr2013-01-23
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
* Const-correct util/serialize.hPerttu Ahola2012-12-02
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)Perttu Ahola2012-11-26
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Enforce stricter world names using a blacklistMatthew I2012-09-05
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Hopefully fix includes on mingwPerttu Ahola2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17