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Commit message (
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Author
Age
*
Fix potential use-after-free with item metadata (#12729)
Jude Melton-Houghton
2022-09-14
*
Apply NetBSD string conversion workaround to OpenBSD as well (#12618)
Mantar
2022-07-31
*
Move f1000 sanitizing to the places that still use this type
sfan5
2022-07-14
*
Animated particlespawners and more (#11545)
Lexi Hale
2022-07-13
*
Update my name
Nathanaël Courant
2022-06-16
*
Sanitize player position and speed server-side (#12396)
sfan5
2022-06-07
*
Fix BSD iconv declaration
savilli
2022-06-05
*
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
*
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Support CSS Color Module Level 4 (#12204)
Lars Müller
2022-04-27
*
Fix OOB read in trim("")
ShadowNinja
2022-04-08
*
Update directory name sanitization
ShadowNinja
2022-04-08
*
Add additional reserved directory names
ShadowNinja
2022-04-08
*
Spacing fixes
ShadowNinja
2022-04-08
*
Fix compiler warnings
ShadowNinja
2022-04-08
*
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-09
*
Move the codebase to C++14
sfan5
2022-02-26
*
Print announce error response (#11878)
ShadowNinja
2022-01-01
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Make /status message easier to read
Wuzzy
2021-10-15
*
Fix src/util/string.cpp on NetBSD
nia
2021-09-19
*
Shave off buffer copies in networking code (#11607)
sfan5
2021-09-17
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
*
Fix base64 validation and add unittests (#10515)
Lars Müller
2021-05-30
*
Add `minetest.colorspec_to_colorstring` (#10425)
Vincent Robinson
2021-04-23
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
Tweak duration_to_string formatting
Wuzzy
2021-03-16
*
Keep mapblocks in memory if they're in range (#10714)
hecks
2021-02-26
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Refactor utf8_to_wide/wide_to_utf8 functions
sfan5
2021-02-02
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Clean up serialization
SmallJoker
2020-10-01
*
Fix build for Visual Studio (explicitly cast pointers) (#10256)
Seeker
2020-08-03
*
decode_base64: Allow '=' padding character
SmallJoker
2020-07-29
*
Sanitize world directory names on create. Keep original name separate (#9432)
Hugues Ross
2020-07-28
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Modernize include guards and add missing ones (#9898)
Awkor
2020-05-23
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Fix truncation warning for F1000_MIN, F1000_MAX
sfan5
2020-04-27
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Android: fix handling non-latin characters on older Android devices (#9309)
Maksim
2020-04-17
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