| Commit message (Collapse) | Author | Age |
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Improve documentation
Read old formats
Fix free ID function. Return first gap in map
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Reserve enough space for the result of hex_encode() to eliminate reallocations
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Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.
Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
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* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
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Trivial issue reported by @pgimeno
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* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
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* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
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* Replace auth.txt with SQLite auth database
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The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
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* Use constexpr + unroll some calculations to cache definitively some calculations
* Unroll some calls in collision code & use a constref instead of a copy in one occurence
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Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output
Also fix 2 missing copyright notices
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This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
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* Fix Wstringop-overflow warning from util/srp.cpp
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This can be set via the active_object_interval option.
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This allows the client to retrieve blocks at a greater distance
from the server, thus allowing for a real zoom.
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* Move files around
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* Real global textures
* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
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This fixes #6373
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Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
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* Move Connection threads to dedicated files + various cleanups
* ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types
* Various code style fixes
* Code style with clang-format
* Various SharedBuffer copy removal
* SharedBuffer cannot be copied anymore using Buffer
* Fix many SharedBuffer copy (thanks to delete operator)
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Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
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the BS constant
implicitly promotes all position calculations it is used in to double even
though positions (= v3f) are only meant to be floats.
There are many, many similar occurrences everywhere, but I'm not willing to
hunt down all; I only fixed the little part I'm already familiar with.
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* Modernize source code: last par
* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
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* Code modernization: subfolders
Modernize various code on subfolders client, network, script, threading, unittests, util
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
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* empty function
* default constructor/destructor
* remove unused Map::emergeSector(a,b)
* for range-based loops
* migrate a dirs[7] table to direction tables
* remove various old unused function
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* Migrate cpp headers to pragma once
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This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
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