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utility.h
Commit message (
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Author
Age
*
Fix byte count in serialization of "F1000"
Perttu Ahola
2011-08-22
*
Let Settings accept a const char* directly
Giuseppe Bilotta
2011-08-13
*
Always return from non-void functions
Giuseppe Bilotta
2011-08-08
*
mapgen stuff
Perttu Ahola
2011-06-25
*
Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-31
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
Cleaned networking code a bit (had this one on the to-do list for like 4 mont...
Perttu Ahola
2011-05-21
*
All textures are are now searched first from the directory specified by the t...
Perttu Ahola
2011-05-21
*
put the wstring stoi too in the ignore-on-vc2010 #if
Perttu Ahola
2011-05-19
*
(hopefully) fixed stoi/stof compile problems on vc2010
Perttu Ahola
2011-05-18
*
Improved server commands and added player permissions.
Ciaran Gultnieks
2011-05-16
*
Fixed a temporary solution of server shutting down to an assert(0) when a too...
Perttu Ahola
2011-05-03
*
made proper skyboxes for dawn/evening and night
Perttu Ahola
2011-04-29
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
*
fixed the object update interval thingy
Perttu Ahola
2011-04-10
*
better support for old maps
Perttu Ahola
2011-04-10
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
commit before some radical changes
Perttu Ahola
2011-04-02
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
removed an old comment
Perttu Ahola
2011-02-23
*
Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
*
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
Perttu Ahola
2011-02-12
*
more stuff...
Perttu Ahola
2011-02-11
*
fully working i guess
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
bug-fixin'
Perttu Ahola
2011-02-08
*
mapgen tweaking
Perttu Ahola
2011-02-06
*
mapgen stuff
Perttu Ahola
2011-02-05
*
all kinds of tweaking and fixing
Perttu Ahola
2011-02-04
*
some generation-time mud flow tweaking
Perttu Ahola
2011-02-03
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Commented out some debug output of class Settings
Perttu Ahola
2011-01-29
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
backing up some stuff
Perttu Ahola
2011-01-26
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
Tweaking around
Perttu Ahola
2011-01-25
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